Artifact 10


Horse Race Dice Game

Who doesn’t like a day at the races? The horse race activity is a vehicle for getting students to practice recording data and determine what are the most likely possible outcomes when rolling a pair of standard dice. Students must set up a racetrack on a gameboard/whiteboard and number 2 to 12 across the bottom (all possible sums that can be rolled with two dice). Each of the sums is a “horse”. When students roll the dice, that horse advances down the track. The first horse to get to the finish line (let’s say 8 paces forward) wins. Students can “bet” (read: predict) which horse they think will be the winner, and that can make it a lot of fun! After the race, ask the students if some sums seemed to come up more than others. The horse race should determine that 7 is the most likely sum to roll.

This activity ties into the Data Management and Probability strand, and could be used in grades 5 and up. There is a second part to the activity that uses 8 sided dice, but within my placement class, I think I would choose to just do part one.


I think this activity could be used at many points within a Data Management unit, although I wouldn’t use it for a consolidation activity. It is a great way to get hands-on in the classroom while teaching about probability.

No comments:

Post a Comment